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  1. Home
  2. The Saint's Trial: Can He Resist Their Charm!?
  3. Status and Stuffs (Edited)
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First of all, all of these statuses except Luck can be increased by training your body and studying. Strength, Endurance, Agility, Dexterity, Magic, and Intelligence, caps at 999.

What will be shown in the Status Window will only be letter that represent which bracket does this certain person's power belong to.

•~•~•~•~•~•

EX - 1800 - 3000

SSS - 1200 - 1799

SS - 1000 - 1199

S - 800 - 999

A - 700 - 799

B - 600 - 699

C - 500 - 599

D - 400 - 499

E - 300 - 399

F - 200 - 299

G - 100 - 199

H - 1 - 99

I - 0

•~•~•~•~•~•

(A/N: SS - SSS rank are generally where the attributes of the 'Gods' of that Fantasy World are. Note that this stat thingy will change scales when he reach another stronger world.)

Health Points (HP): your health. Determines if you are healthy. 2,000 base HP

Mana Points (MP): basically the mana inside your body. 2,000 base MP

---

Strength(STR): your raw power on how much kilos can you lift and damage.

Every point of STR gives;

+1.1 from the base kilo you can lift(can also be grip strength or carrying capacity)

+1.4 on basic attack damage (the sum is rounded off to a whole number)

Due to a person having mana pouring inside their bodies, they have much stronger physique than a normal human of earth.

(100 kgs initial carrying capacity)

(A/N: just here to tell those guys that humans can 'lift' something of this kgs and that. It is only on the premise of 'lifting' and not 'carrying'. Those are two different words with two different meanings. Weight lifters have to lift a certain weight and maintain that for some time before putting it down. Now, talking about 'carrying capacity' that I am pertaining, it is the ability of a person to carry that weight without breaking a sweat for a long period of time. Meaning, the human of this Fantasy World, at max, can carry a 800kg object without breaking a sweat while doing some cartwheels or dancing some kind of dance. I do hope I made it quite clear here.)

=====

Endurance(END): it is your stamina regeneration, body strength and health regeneration. Basically, the body's strength and resistance. There is shock resistance but well, don't know how to put that in numbers. I ain't creating a game so let's leave it at that.

Every point of END gives;

+0.08 on stamina regeneration/s

+0.07 on Health regeneration/s

+20 on Maximum Health

=====

Agility(AGI): This pertains to raw speed and acceleration.

Every point of AGI gives;

•Movement speed by 0.8 (caps at 220m/s for non-agility based Jobs and 150m/s for civilians. The cap can be increased or even removed if you have an Ability to raise or remove it.)

• Attack Speed by 1(Base Attack Time is 1.8. Caps at 500.

Attacks per second = [(100 + IAS) × 0.01] / BAT

Attack time = BAT / [(100 + IAS) × 0.01] = 1 / (attacks per second))

Base raw speed of a person is around 45m/s

=====

Dexterity(DEX): The ability of a person to move and maneuver/use his/her body skillfully. It pertains to flexibility, hand-eye coordination, precision, etc, etc. (Let's just say that the higher it is, the better you are in using your body's strengths and flexibility.)

Every point of DEX gives;

• Flexibility increased by 0.8%(cap is 60%. Except for some people, race or those who have a unique skill regarding it. 60% should be enough to do splits and such.)

• Depth Perception and Spatial Awareness increased by 0.9%(Cap at 80%. Even that can make people do inhuman stuff)

=====

Magic(MAG): Determines spell damage, maximum mana pool, and mana regeneration.

Every point of MAG gives;

• Maximum mana by 18.

• Mana regeneration by 0.08.

• Spell damage by 0.2%. (Cap at 100%. Except for spell type classes of course.)

=====

Intelligence(INT): intellect or IQ. It increases whenever your INT stat increases. Measuring deductive reasoning, knowledge, memory, logic, and rationality. So, skill learning can be a lot easier with higher INT stat.

Every point of INT gives;

• increase IQ by 0.6 (cap at 300)

• thought acceleration by 0.2% (Cap at 100%)

=====

Luck(LUC): determines critical hit rate, loot rarity, etc. The higher it is, the more 'lucky' you are. Mostly about Random Number Generation(RNG). So, monsters/humans that have high luck are good at gambling.

Every point of LUCK gives;

• Critical hit rate by 0.2%

=====

Status Points: 10 status points every level up and 5 status points distributed to the attributes that will help your job class. You can't distribute status points on INT and LUC.

Skill Points: 10 Skill Points every level up. There is also some 'talent' required in this one. When you are newly registered and got your status card, there will be status points that are available to you. It was mainly because of talent or blessings from Gods. Race has something to do with it too.

(Some of the formulas and added bonus was referred at multiple sources. Maybe, or maybe not, the MC or some people will exceed that threshold and we can just call it inhuman whatever.)

  1. Home
  2. The Saint's Trial: Can He Resist Their Charm!?
  3. Status and Stuffs (Edited)
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